Morale¶
Players can gain or lose morale through various game effects.
Here is a quick reference of what happens to the player's morale depending on what their starting morale was.
| Current Morale | Effect | Outcome |
|---|---|---|
| Neutral Morale | Gain <morale_positive>. | <morale_positive> |
| Neutral Morale | Gain <morale_negative>. | <morale_negative> |
| <morale_positive> | Gain <morale_positive>. | <morale_positive> You may spend existing token right before gaining a new one. |
| <morale_positive> | Gain <morale_negative>. | Neutral Morale |
| <morale_negative> | Gain <morale_positive>. | Neutral Morale |
| <morale_negative> | Gain <morale_negative>. | Neutral Morale Discard your hand of cards the next time you end your Turn. |
Positive¶
Also shown as <morale_positive>.

A Positive Morale Token may be spent to perform any of these actions at any time (including right before gaining a second Positive Morale Token):
- Draw a Card from your Deck.
- Discard any number of Cards, then draw that many Cards.
- Reroll any Die you have thrown.
Negative¶
Also shown as <morale_negative>.

A Negative Morale Token cannot be spent to perform any action. Players can only get rid of it by gaining a Positive Morale Token or another Negative Morale Token. Gaining a second Negative Morale Token will result in the player having to discard their hand of cards the next time they would end their Turn.
Uwagi¶
- The Necropolis <necro> ignores any changes in Morale. They can neither gain nor lose Morale.