Zaklęcia¶
Also shown as <spell>.
Each spell has an effect that can be improved upon by Empowering ( <power>) it. This makes the effect of the spell stronger, at the expense of using extra cards to do so. In addition to their regular effects, any spell can also be discarded to provide +1 <power>. Spells are gained by Searching the Spell deck, either the Mage Guild, by visiting fields or by any other effect that lets the player do the Search.
Levels¶
Zaklęcia Podstawowe¶
Basic Spell Cards have the symbol of their School in one of its corners.
Expert Spells¶
Expert Spell Cards have the symbol of their School in all of its corners.
Szkoły Magii¶
All Spell Cards belong to one School: Air, Earth, Fire, or Water. The sole exception to this rule is the Magic Arrow spell, which can belong to any School (its School needs to be chosen at the time of casting it). Hero specialties are not considered Spells, even though some of them have a School of Magic.
Szkoła Magii Powietrza¶
| Name | Level | Effect | Content |
|---|---|---|---|
| Air Shield | Basic | <ongoing> Until the end of the Combat, the selected unit gains * when it is attacked by a <unit_ranged> unit. <power> 0 ➣ +1 <defense> <power> 1 ➣ +2 <defense> <power> 2 ➣ +3 <defense> |
Regular Stretch Goals 2024 |
| Chain Lightning | Expert | <activation> Select a unit and another 2 units closest to it. Allocate * <damage>, starting with the first selected unit. <power> 0 ➣ 1/1/1 <damage> <power> 2 ➣ 2/1/1 <damage> <power> 4 ➣ 3/2/1 <damage> |
Core Game |
| Counterstrike | Expert | <instant> Remove the Black cube from the selected * Unit card - that unit is now able to perform a Retaliation Attack action again: <power> 0 ➣ * <bronze> <power> 2 ➣ * <bronze> or <silver> <power> 4 ➣ * <bronze> or <silver> or <golden> |
Core Game |
| Dimension Door | Expert | <map_effect> Move a Hero up to * field(s). Ignore any obstacles and fields in-between and resolve the last one normally. <power> 0 ➣ *1 <power> 2 ➣ *2 <power> 4 ➣ *3 |
Rampart Expansion |
| Disrupting Ray | Basic | <ongoing> Until the end of the Combat, the selected * unit cannot use their special ability: <power> 0 ➣ * <bronze> <power> 1 ➣ * <bronze> or <silver> <power> 2 ➣ * <bronze> or <silver> or <golden> |
Core Game |
| Fly | Expert | <ongoing> During this turn, your Hero can move through the blocked fields (but cannot end their movement there) and: <power> 0 ➣ No additional effect <power> 2 ➣ +1 <movement> <power> 4 ➣ +2 <movement> |
Fortress Expansion |
| Fortune | Basic | <instant> Reroll one Treasure, Resource, or Attack die *. Resolve the result of your choice <power> 0 ➣ *once <power> 1 ➣ *twice <power> 2 ➣ *3 times |
Fortress Expansion |
| Haste | Basic | <ongoing> Until the end of the Combat, the selected unit gains: <power> 0 ➣ +1 <initiative> <power> 1 ➣ +2 <initiative> <power> 2 ➣ +3 <initiative> |
Core Game |
| Lightning Bolt | Basic | <activation> The selected unit suffers: <power> 0 ➣ 2 <damage> <power> 1 ➣ 3 <damage> <power> 2 ➣ 4 <damage> |
Core Game |
| Magic Arrow | Basic | <activation> The selected unit suffers: <power> 0 ➣ 1 <damage> <power> 1 ➣ 2 <damage> <power> 2 ➣ 3 <damage> |
Core Game Rampart Expansion Fortress Expansion Inferno Expansion Stronghold Expansion Conflux Expansion Cove Expansion Regular Stretch Goals 2024 (Alternate Heroes 2 art) |
| Magic Mirror | Expert | <instant> When your * unit is about to be targeted or damaged by a <spell>, choose a new target for that <spell>. <power> 0 ➣ * <bronze> <power> 1 ➣ * <bronze> or <silver> <power> 2 ➣ * <bronze> or <silver> or <golden> |
Stronghold Expansion |
| Precision | Basic | <instant> When attacking a non-adjacent unit, the selected <unit_ranged> unit ignores the combat penalties and gains: <power> 0 ➣ +1 <attack> <power> 1 ➣ +2 <attack> <power> 2 ➣ +3 <attack> |
Rampart Expansion |
| Protection from Air | Basic | <instant> Play this card after * from the School of Air Magic is cast to ignore that spell's effect. <power> 0 ➣ *a Basic Spell <power> 1 ➣ *a Basic or an Expert Spell |
Regular Stretch Goals 2024 |
| Summon Air Elemental | Expert | <activation> On a chosen empty space: <power> 0 ➣ No effect <power> 2 ➣ Summon a Few Air Elementals <power> 4 ➣ Summon a Pack of Air Elementals |
Conflux Expansion |
| View Air | Basic | <map_effect> Gain: <power> 0 ➣ 3 <gold> <power> 1 ➣ 2 <building_materials> <power> 2 ➣ 1 <valuables> |
Tower Expansion |
School of Earth Magic¶
| Name | Level | Effect | Content |
|---|---|---|---|
| Anti-Magic | Basic | <ongoing> Until the end of the Combat, the selected * unit cannot be targeted by spells: <power> 0 ➣ * <bronze> <power> 2 ➣ * <bronze> or <silver> <power> 4 ➣ * <bronze> or <silver> or <golden> |
Core Game |
| Earthquake | Basic | <instant> During a Town siege: <power> 0 ➣ Remove 1 Gate or Wall obstacle of your choice. <power> 1 ➣ Remove 2 Gate or Wall obstacles of your choice. <power> 2 ➣ Every unit adjacent to a Wall or Gate obstacle suffers 1 <damage>. Remove all Gate or Wall obstacles. |
Rampart Expansion |
| Force Field | Basic | <ongoing> Place this card or a Force Field token on an empty space. It counts as an Obstacle until the end of: <power> 0 ➣ This Combat round <power> 1 ➣ The next Combat round <power> 2 ➣ This Combat |
Regular Stretch Goals 2024 |
| Implosion | Expert | <activation> The selected unit suffers: <power> 1 ➣ 2 <damage> <power> 3 ➣ 4 <damage> <power> 5 ➣ 6 <damage> |
Fortress Expansion |
| Magic Arrow | Basic | <activation> The selected unit suffers: <power> 0 ➣ 1 <damage> <power> 1 ➣ 2 <damage> <power> 2 ➣ 3 <damage> |
Core Game Rampart Expansion Fortress Expansion Inferno Expansion Stronghold Expansion Conflux Expansion Cove Expansion Regular Stretch Goals 2024 (Alternate Heroes 2 art) |
| Protection from Earth | Basic | <instant> Play this card after * from the School of Earth Magic is cast to ignore that spell's effect. <power> 0 ➣ *a Basic Spell <power> 1 ➣ *a Basic or an Expert Spell |
Regular Stretch Goals 2024 |
| Quicksand | Basic | <ongoing> Shuffle up to * Quicksand tokens and place them face down on chosen empty spaces. Once placed, you can look at your tokens (See Stronghold rulebook). <power> 0 ➣ 2 <power> 1 ➣ 4 <power> 2 ➣ 6 |
Stronghold Expansion |
| Resurrection | Expert | <instant> Cancel an attack that would reduce your * unit's <health_points> to 0. You can cast this spell immediately after the enemy unit's attack. <power> 0 ➣ * <bronze> <power> 2 ➣ * <bronze> or <silver> <power> 4 ➣ * <bronze> or <silver> or <golden> |
Core Game |
| Shield | Basic | <instant> The defending unit gains * against a <unit_ground> or <unit_flying> unit. <power> 0 ➣ *+1 <defense> <power> 1 ➣ *+2 <defense> <power> 2 ➣ *+3 <defense> |
Tower Expansion |
| Slow | Basic | <ongoing> Until the end of the Combat, the selected unit suffers: <power> 0 ➣ -1 <initiative> <power> 1 ➣ -2 <initiative> <power> 2 ➣ -3 <initiative> |
Core Game |
| Sorrow | Expert | <instant> When a * unit is about to activate, skip this unit's activation. <power> 0 ➣ * <bronze> <power> 2 ➣ * <bronze> or <silver> <power> 4 ➣ * <bronze> or <silver> or <golden> |
Rampart Expansion |
| Stone Skin | Basic | <instant> The selected unit gains: <power> 0 ➣ +1 <defense> <power> 1 ➣ +2 <defense> <power> 2 ➣ +3 <defense> |
Core Game |
| Summon Earth Elemental | Expert | <activation> On a chosen empty space: <power> 0 ➣ No effect <power> 2 ➣ Summon a Few Earth Elementals <power> 4 ➣ Summon a Pack of Earth Elementals |
Conflux Expansion |
| Town Portal | Expert | <map_effect> Move your Hero to a selected Town or Settlement in your control, and: <power> 0 ➣ No additional effect <power> 2 ➣ +1 <movement> <power> 4 ➣ +2 <movement> |
Core Game |
| View Earth | Basic | <instant> Choose enemy Mine within * fields. Replace the owner's cube with yours. <power> 0 ➣ *1 <power> 1 ➣ *2 <power> 2 ➣ *3 |
Fortress Expansion |
School of Fire Magic¶
| Name | Level | Effect | Content |
|---|---|---|---|
| Berserk | Expert | <ongoing> Select a * unit. In its activation, this unit must either attack the nearest unit or move to the nearest unit and attack it. <power> 0 ➣ * <bronze> <power> 2 ➣ * <silver> <power> 4 ➣ * <golden> |
Tower Expansion Regular Stretch Goals 2024 |
| Blind | Basic | <activation> Place a <paralysis> token on the selected * unit: <power> 0 ➣ * <bronze> <power> 1 ➣ * <bronze> or <silver> <power> 2 ➣ * <bronze> or <silver> or <golden> |
Core Game |
| Bloodlust | Basic | <instant> The selected <unit_ground> or <unit_flying> unit gains: <power> 0 ➣ +1 <attack> <power> 1 ➣ +2 <attack> <power> 2 ➣ +3 <attack> |
Core Game |
| Curse | Basic | <instant> The selected unit suffers (to a minimum of 0): <power> 0 ➣ -1 <defense> <power> 1 ➣ -2 <defense> <power> 2 ➣ -3 <defense> |
Core Game |
| Fire Shield | Expert | <ongoing> When the targeted unit is attacked by an adjacent unit during this Combat round, the attacking unit takes: <power> 0 ➣ 1 <damage> <power> 2 ➣ 2 <damage> <power> 4 ➣ 3 <damage> |
Core Game |
| Fire Wall | Basic | <ongoing> For this Combat, place this card in an empty space on the Combat board. Deal * to any unit stopping here and to any <unit_ground> or <unit_ranged> unit passing through. <power> 0 ➣ *1 <damage> <power> 2 ➣ *2 <damage> <power> 4 ➣ *3 <damage> |
Rampart Expansion |
| Fireball | Expert | <activation> Select 2 adjacent places. Deal * <damage> to units in these spaces. <power> 0 ➣ 1 <damage> <power> 2 ➣ 2 <damage> <power> 4 ➣ 3 <damage> |
Core Game |
| Frenzy | Expert | <instant> This unit ignores the <defense> of the attacked * unit. <power> 0 ➣ * <bronze> <power> 2 ➣ * <bronze> or <silver> <power> 4 ➣ * <bronze> or <silver> or <golden> |
Fortress Expansion |
| Inferno | Expert | <activation> Select a space. Now roll an Attack die *. All units on this and the adjacent spaces take 1 <damage> for every "+1" rolled. <power> 0 ➣ *once <power> 1 ➣ *twice <power> 2 ➣ *4 times |
Inferno Expansion |
| Land Mine | Expert | <ongoing> Shuffle and place randomly up to * Land Mine tokens on chose empty spaces. After that, you can look at what is on the other side of the tokens. <power> 0 ➣ 2 <power> 1 ➣ 4 <power> 2 ➣ 6 |
Regular Stretch Goals 2024 |
| Magic Arrow | Basic | <activation> The selected unit suffers: <power> 0 ➣ 1 <damage> <power> 1 ➣ 2 <damage> <power> 2 ➣ 3 <damage> |
Core Game Rampart Expansion Fortress Expansion Inferno Expansion Stronghold Expansion Conflux Expansion Cove Expansion Regular Stretch Goals 2024 (Alternate Heroes 2 art) |
| Misfortune | Basic | <instant> Play immediately when the selected * enemy unit is attacking. Negate an Attack die result or an additional <attack> from any card. <power> 0 ➣ * <bronze> <power> 1 ➣ * <bronze> or <silver> <power> 2 ➣ * <bronze> or <silver> or <golden> |
Fortress Expansion |
| Protection from Fire | Basic | <instant> Play this card after * from the School of Fire Magic is cast to ignore that spell's effect. <power> 0 ➣ *a Basic Spell <power> 1 ➣ *a Basic or an Expert Spell |
Regular Stretch Goals 2024 |
| Sacrifice | Expert | <activation> Choose 1 of your * units. You can transfer up to as much <damage> from this unit to another one in your army, as much is needed for the other unit to perish. <power> 0 ➣ * <bronze> <power> 2 ➣ * <bronze> or <silver> <power> 4 ➣ * <bronze> or <silver> or <golden> |
Regular Stretch Goals 2024 |
| Slayer | Expert | <instant> When attacking a <golden> unit, roll an Attack die * and apply all the results (except for a "-1"). After resolving this <attack>, draw 1 card. <power> 0 ➣ *twice <power> 2 ➣ *4 times <power> 4 ➣ *6 times |
Rampart Expansion |
| Summon Fire Elemental | Expert | <activation> On a chosen empty space: <power> 0 ➣ No effect <power> 2 ➣ Summon a Few Fire Elementals <power> 4 ➣ Summon a Pack of Fire Elementals |
Conflux Expansion |
| Visions | Basic | <instant> Draw * from any Neutral Unit deck. You can discard any of them and return the remaining cards in any order. <power> 0 ➣ *1 card <power> 1 ➣ *2 cards <power> 2 ➣ *3 cards |
Inferno Expansion |
School of Water Magic¶
| Name | Level | Effect | Content |
|---|---|---|---|
| Bless | Basic | <instant> The selected <unit_ground> or <unit_flying> unit: <power> 0 ➣ Ignores the Attack die roll. <power> 1 ➣ Ignores the Attack die roll and gains +1 <attack> <power> 2 ➣ Ignores the Attack die roll and gains +2 <attack> |
Core Game |
| Clone | Expert | <ongoing> Place a Clone token on an allied * unit and one on an empty space adjacent to that unit. The Cloned unit acts like the original one, but has only 1 <health_points>. <power> 1 ➣ * <bronze> <power> 3 ➣ * <bronze> or <silver> <power> 5 ➣ * <bronze> or <silver> or <golden> |
Cove Expansion |
| Cure | Basic | <instant> Remove any effect or <paralysis> from the selected unit, and remove from this unit up to: <power> 0 ➣ 1 <damage> <power> 1 ➣ 2 <damage> <power> 2 ➣ 3 <damage> |
Core Game |
| Dispel | Basic | <instant> Remove all <ongoing> effects from a space or a * unit and the space it occupies. <power> 0 ➣ * <bronze> <power> 1 ➣ * <bronze> or <silver> <power> 2 ➣ * <bronze> or <silver> or <golden> |
Tower Expansion |
| Forgetfulness | Basic | <ongoing> During its next activation, a * <unit_ranged> unit of your choice cannot <attack>. <power> 0 ➣ * <bronze> <power> 1 ➣ * <bronze> or <silver> <power> 2 ➣ * <bronze> or <silver> or <golden> |
Rampart Expansion |
| Frost Ring | Expert | <activation> Select a space on the Combat board. 2 units adjacent to this space suffer: <power> 0 ➣ 1 <damage> <power> 2 ➣ 2 <damage> <power> 4 ➣ 3 <damage> |
Fortress Expansion |
| Magic Arrow | Basic | <activation> The selected unit suffers: <power> 0 ➣ 1 <damage> <power> 1 ➣ 2 <damage> <power> 2 ➣ 3 <damage> |
Core Game Rampart Expansion Fortress Expansion Inferno Expansion Stronghold Expansion Conflux Expansion Cove Expansion Regular Stretch Goals 2024 (Alternate Heroes 2 art) |
| Mirth | Expert | <ongoing> You can reroll each of your Attack dice once. During: <power> 0 ➣ This Activation <power> 2 ➣ This Combat round <power> 4 ➣ This Combat |
Rampart Expansion |
| Prayer | Expert | <instant> The selected unit gains * <attack>, <defense>, or <initiative>: <power> 0 ➣ *+1 <power> 2 ➣ *+2 <power> 4 ➣ *+3 |
Core Game |
| Protection from Water | Basic | <instant> Play this card after * from the School of Water Magic is cast to ignore that spell's effect. <power> 0 ➣ *a Basic Spell <power> 1 ➣ *a Basic or an Expert Spell |
Regular Stretch Goals 2024 |
| Remove Obstacle | Basic | <instant> Remove * obstacles (except units) from the Combat board. <power> 0 ➣ *1 <power> 1 ➣ *2 <power> 2 ➣ *3 |
Fortress Expansion |
| Summon Water Elemental | Expert | <activation> On a chosen empty space: <power> 0 ➣ No effect <power> 2 ➣ Summon a Few Water Elementals <power> 4 ➣ Summon a Pack of Water Elementals |
Conflux Expansion |
| Teleport | Expert | <activation> During Combat, move one allied * unit to any empty space - ignore any obstacles or effects when moving. <power> 0 ➣ * <bronze> <power> 1 ➣ * <bronze> or <silver> <power> 2 ➣ * <bronze> or <silver> or <golden> |
Core Game |
| Water Walk | Expert | <map_effect> Choose one of your Heroes. They gain * and can continue their movement after entering a sea field from a land field. <power> 0 ➣ *+0 <movement> <power> 1 ➣ *+1 <movement> <power> 2 ➣ *+2 <movement> |
Cove Expansion |
| Weakness | Basic | <instant> The selected unit suffers (to a minimum of 0): <power> 0 ➣ -1 <attack> <power> 1 ➣ -2 <attack> <power> 2 ➣ -3 <attack> |
Core Game |